Sunday, May 15, 2016

Review & Thoughts - Uncharted 4, Part 6

Chapter 16 through end of game

- Wow I beat the game already; was it short? it felt a little short, but I did play almost 12 hours today...
- thank you for giving me elena; she's way better than Sam
- lots of exciting gameplay moments; not enough of that iconic uncharted shot, though, and it didn't quite feel right without that
- really disappointed that there was no curse or anything like that; i miss the supernatural stuff of one and two
- two is still, by far, the best uncharted game in existance
- I can't believe Nate forgave Sam so quickly; I still have not forgiven him, the jerk
- wanted more Sully, but I'm glad he was around for some pieces
- I was not super stoked about the final boss fight; a sword fight? really? isn't that a little too cliche even for you guys? Not to mention the controls were awful; let's just change the mechanics at the end of the game; it's fine as long as we show them on the screen anytime the player isn't doing well
- Sam should have died there; not sure how I feel about him living; not terrible, but I still feel like it would have been better if he'd died
- I kind of wanted it to be a little more Goonies at the end rather than explode-y; but it worked out just fine
- the epilogue was really cute; but honestly, I can't really see Nate & Elena having a kid ever; they're not the type?? glad they had a daughter, though, and that she was named for Nate's mother
- epilogue felt a little long for what it was, but I'm so glad the dog was included
- I used auto-aim for the whole game; I'm not ashamed; I don't think I would have ever gotten through the combat sequences without it
- felt like a lack of hand-to-hand combat, though; that was one of my favorite parts of the previous games, and it was very punished in this game
- overall, it was a good game, and it kept most of the feel of uncharted, but I don't think it was anywhere near as good as Uncharted 2
- At least Rafe died...but it was brutal that I killed him that way wow
- I never actually got to face Nadine the way I wanted to, though
- the world was beautiful, but not quite as cool as the previous games; was almost a little too colonial, but I still enjoyed it a lot; very pretty
- rope was best new mechanic; could have done without sliding and the piton, and nothing would have been the worse without them; especially since the piton wasn't really used that much and didn't really add much to the puzzles except for once or twice where it was what you caught onto after leaping; could have done more with rope jump to rope; honestly, almost felt like I had too many mechanics in this game

Will write these into coherent sentences later

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