Chapter 12
- NPCs get in my way a lot, blocking my path; killed me a couple times
- came up to the opening sequence, much like in Uncharted 2; did not play through it again, instead was shown was quick cuts; I think I would have preferred to play it again had it not been a vehicle sequence; it felt stronger in 2 because now I understood the whole context of the opening hook; this one was less intriguing because they had done it before & the context was figured out before the scene even came to happen in the natural progression of the story
- lots of very beautiful landscapes
- level design not strong enough? wanted to explore an area, chose a random path and it happened to be the progression path; did not stand out as that much different than the other areas until I was already in there doing things; luckily, in this instance, I was able to run back to all the other areas before actually progressing
- knew it would happen because of the big doors found, but felt a bit lame to return to the first island
- hard to see the arrows that were under the water; unsure where several of them were pointing
- are you serious?! that fall never would have killed me in previous games, and that felt really awful; i just want to jump off things that I've climbed up - thing being towers with ground around them, not cliffsides and the like; possibly my biggest issue with this game overall right now is the times when a fall/jump looks like nathan drake could make it, but I die instead; rules seem inconsistent
Will write these out into full, coherent thoughts later
No comments:
Post a Comment