Saturday, May 14, 2016

Review & Thoughts - Uncharted 4, Part 3

played all the way though chapter 11 (stopped at start of chapter 12)

- in a good number of situations, Nate's jump feels too realistic compared to previous games; I feel less awesome playing him
- i still hate vehicles in games; just because i love uncharted does not make this vehicle okay; would have skipped all of these parts if I could have
- assuming i'm about half way through the game at this point, but it took about that long for one of the most iconic nathan drake shots - which felt almost disappointing; would have loved one earlier & i hope there are more later
- feels really odd that i have not been alone as nathan drake since the sequence in the attic
- the use of the smart phone was jarring; had never done this before, hit a couple buttons before doing the right thing; was confused why the controller was vibrating the first time the phone rang
- enjoyed the puzzles, but they almost felt too easily solved, esp. the one under the tower with the portraits
- feels like a lack of ammo for the gun i have, which feels strange; haven't seen much variety in weapons
- why are there hidden weapons? I don't want secret weapons, I want treasures; way more rewarding than a 6-shot gun that I'll just have to replace fairly quickly
- still having issues with the player controller; nate doesn't feel like he responds to my input as quickly or as well as in previous games; perhaps its partly the camera?
- honestly, i like sam less and less as the story progresses; he's ruining my (nate's) marriage; I can't actually tell if he's genuine or not
- i don't like driving vehicles in games. at all. but the last part of that sequence after the big car/motorbike chase was incredible; hadn't realized i'd stopped breathing
- overall, that driving sequence with the chase was waaaaay too long

Will write these points into coherent thoughts later.

No comments:

Post a Comment